Duke Nukem 64 prototype leaked

Nintendo Player released the ROM for a prototype cartridge of Duke Nukem 64. It’s very close to the similar product, but still a nice curiosity. The page also contains a lot of information about the game, and an interview with one of the developers! It’s good to finally have a confirmation that both rubber bullets and gas grenades would be different types of ammunition for the grenade launcher.

Rare images

In the last days I have been updating the Prerelease Images section with tons of new stuff. New images:

Gas Grenades

Here is a test based on the Radium Cyanide Launcher from Zero Hour. I didn’t find it very impressive, so I understand why this weapon was cut.



Here is something I made some time ago. I used Eduke32 fog feature to add colored fog to the levels, giving it a look similar to Zero Hour. I did this just for fun, it won’t be added to the mod or anything.

Widescreen support… kinda

Recently I have been working on extended sprites for widescreen. But it’s a looo~ot of work, so don’t expect much progress (if any).

Here are some screenshots:

Site up again

So the site has not been accessible for a while, due to a problem with the WordPress and the host PHP version. It should be working from now.

Anyway, besides changing the theme, I have also enabled comments for news posts.

v0.9.3 released

Major updates:
– Rough Classic mode support for portable devices.
– Accurate ambient light.
– SMGs auto-aim is now consistent with Eduke32 logic.
– Main theme in FLAC format (thanks to Hendricks266).

You no longer need to adjust the ambient light level. If you have changed it previously, set it back to 1.00 in the menu (Options -> Video Setup -> Renderer Setup).

Click here to go to the download page (also update your PSX Music Pack).

I’ve been working on something else

Thankfully, some guys out there — Daedolon, Hendricks266, Nukey and oasiz — managed to extract the map files from Duke Nukem: Total Meltdown CD-ROM. So for the last couple of days I have been working on putting things together for making this avaiable as an Eduke32 mod in the future.